Prototype Design Pattern in Java

Prototype pattern refers to creation of new objects through cloning of the existing objects. This type of design pattern comes under creational pattern as this pattern provides one of the best way to create an object. By creating a prototype, new objects are created by copying this prototype. This pattern is used when creation of object directly is costly.

For example, being the database operation costly, we create an object in first request and in subsequent requests we can cache the object, returns its clone as and when needed thus reducing the database calls.

Class Diagram

Prototype Pattern in Java

When to use
We want to add and remove objects at runtime.
We want to cache objects for better performance.
We can configure an application with classes dynamically.
We want to keep the number of classes in a system to be minimum.
Speeds up instantiation of large, dynamically loaded classes.
Reduced sub-classing.
Each subclass of Prototype must implement the Clone operation. Could be difficult with existing classes with internal objects with circular references or which does not support copying.
Let’s create an abstract class Burger and concrete classes extending the Burger class. A class PrototypeCache is defined as a next step which stores Burger objects in a Hashtable and returns their clone when requested. The demo class, PrototypDemo, will use PrototypeCache class to get a Burger object.

package com.roytuts.designpattern.prototype;
public abstract class Burger implements Cloneable {
  private String name;
  private String description;
  public String getName() {
    return name;
  public void setName(String name) { = name;
  public String getDescription() {
    return description;
  public void setDescription(String description) {
    this.description = description;
  public Object clone() {
    Object object = null;
    try {
      object = super.clone();
    } catch (CloneNotSupportedException e) {
    return object;
  public abstract float getPrice();
package com.roytuts.designpattern.prototype;
public class VegBurger extends Burger {
  public float getPrice() {
    return 50f;
package com.roytuts.designpattern.prototype;
public class ChickenBurger extends Burger {
  public float getPrice() {
    return 110f;
package com.roytuts.designpattern.prototype;
import java.util.Hashtable;
public class PrototypeCache {
  Hashtable<String, Burger> burgerTable = new Hashtable<String, Burger>();
  public Burger getBurger(String type) {
    Burger cachedBurger = burgerTable.get(type);
    return (Burger) cachedBurger.clone();
  public void loadCache() {
    VegBurger vegBurger = new VegBurger();
    vegBurger.setName("Veg Tikka");
    vegBurger.setDescription("Contains different vegetables");
    burgerTable.put("veg", vegBurger);
    ChickenBurger chickenBurger = new ChickenBurger();
    chickenBurger.setName("Chicken Maharaja");
    chickenBurger.setDescription("Contains different vegetables and cheese and chicken");
    burgerTable.put("chicken", chickenBurger);
package com.roytuts.designpattern.prototype;
public class PrototypeDemo {
   * @param args
  public static void main(String[] args) {
    PrototypeCache prototypeCache = new PrototypeCache();
    VegBurger vegBurger = (VegBurger) prototypeCache.getBurger("veg");
    System.out.println("Name: " + vegBurger.getName());
    System.out.println("Price: Rs. " + vegBurger.getPrice() + "/-");
    System.out.println("Description: " + vegBurger.getDescription());
    ChickenBurger chickenBurger = (ChickenBurger) prototypeCache.getBurger("chicken");
    System.out.println("Name: " + chickenBurger.getName());
    System.out.println("Price: Rs. " + chickenBurger.getPrice() + "/-");
    System.out.println("Description: " + chickenBurger.getDescription());


Name: Veg Tikka
Price: Rs. 50.0/-
Description: Contains different vegetables
Name: Chicken Maharaja
Price: Rs. 110.0/-
Description: Contains different vegetables and cheese and chicken

That’s all. Thank you for your reading.

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